Skip to main content
This blog was setup mainly for me to keep track of information I use on a regular basis, and to share with others some of the experiences I've had with a particular project. The information here is published for myself first, you don't have to like it - hell, you don't even have to read it... But if you get something from it, great! Please submit a comment and let me know what you've found useful.

Mr. Shady's Amazingly Simple 10 Minute Mouth-Watering Slow-Roasted Pot-Roast

Posted in

I have been asked time and time again for this recipe because once people try it, they are hooked.  I literally have friends who want me to make this for them on a weekly basis.  I've been very reluctant to release this recipe for a long time now, but the time has come to share it with my friends - and now the world so that everyone can enjoy this spectacular dish.  So let's do this!

Setting up your Haxe cross-platform development environment in Windows using Lime and OpenFL

rshady's picture
Posted in

For now, we're going to be doing this under Windows 8.1.  Maybe if I get enough likes we can go back and I'll document the steps I took to get my development environment setup under Mac OSX and Linux as well.  I wrote a similar article a few years ago, but I received a lot of questions asking for clarification of the steps involved so I wrote this (hopefully) more thorough article.  This article is intended as a replacement for the previous article I wrote.

Getting started in cross-platform game programming using Haxe, Lime, and OpenFL - Part 1 - Installation

rshady's picture
Posted in

Ok, many of you have read my Getting started in cross-platform game programming using ActionScript, Starling, and Away3D article or some of my other cross-platform game programming articles.  As you know, I've spent a considerable amount of time researching various platforms to find one that is suitable for my needs. 

So far I've liked the ActionScript, Starling and Away3D combination the best - but one of the drawbacks for using this on mobile is the rather large Adobe AIR bundle that gets packaged with your product (approximately 8-10MB of additional runtime which by itself is larger than many of the mobile games out there). 

In this article I am going to explore another popular development chain using Haxe which not only gives you the same targets (Windows, Macintosh, Linux, Android, iOS and Blackberry) but many others as well (C++, PHP, Javascript, HTML5) and NATIVELY in most cases thereby eliminating the need for the additional overhead you get with Adobe AIR.

An excellent article by Lars Doucet can be found on Gamasutra that explains exactly why you should be interested in alternatives to the Adobe Flash/Air/Shockwave development stack, and specifically how Haxe fills in some much needed gaps.

3D Modeling for Adobe ActionScript 3 and Away3D 4.x using Blender and 3DS Max

rshady's picture
Posted in

This article covers the basic setup I use when I model in either Blender or 3DS Max for use in a 3D game using the Away3D framework.

Getting started in cross-platform game programming using ActionScript, Starling, Feathers, and Away3D - Part 1 - Installation

rshady's picture
Posted in

In this article I am going to cover downloading and installing the files necessary to start programming in an awesome game development environment using a combination of free and open source tools that will give your games the ability to be ran across multiple platforms (Windows, Mac, Android, and iOS devices like iPhone and iPad).

Syndicate content