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This blog was setup mainly for me to keep track of information I use on a regular basis, and to share with others some of the experiences I've had with a particular project. The information here is published for myself first, you don't have to like it - hell, you don't even have to read it... But if you get something from it, great! Please submit a comment and let me know what you've found useful.

Getting started in cross-platform game programming using Haxe, Lime, and OpenFL - Part 1 - Installation

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Ok, many of you have read my Getting started in cross-platform game programming using ActionScript, Starling, and Away3D article or some of my other cross-platform game programming articles.  As you know, I've spent a considerable amount of time researching various platforms to find one that is suitable for my needs. 

So far I've liked the ActionScript, Starling and Away3D combination the best - but one of the drawbacks for using this on mobile is the rather large Adobe AIR bundle that gets packaged with your product (approximately 8-10MB of additional runtime which by itself is larger than many of the mobile games out there). 

In this article I am going to explore another popular development chain using Haxe which not only gives you the same targets (Windows, Macintosh, Linux, Android, iOS and Blackberry) but many others as well (C++, PHP, Javascript, HTML5) and NATIVELY in most cases thereby eliminating the need for the additional overhead you get with Adobe AIR.

An excellent article by Lars Doucet can be found on Gamasutra that explains exactly why you should be interested in alternatives to the Adobe Flash/Air/Shockwave development stack, and specifically how Haxe fills in some much needed gaps.

3D Modeling for Adobe ActionScript 3 and Away3D 4.x using Blender and 3DS Max

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This article covers the basic setup I use when I model in either Blender or 3DS Max for use in a 3D game using the Away3D framework.

Getting started in cross-platform game programming using ActionScript, Starling, Feathers, and Away3D - Part 1 - Installation

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In this article I am going to cover downloading and installing the files necessary to start programming in an awesome game development environment using a combination of free and open source tools that will give your games the ability to be ran across multiple platforms (Windows, Mac, Android, and iOS devices like iPhone and iPad).

The Diamond Problem - Solving Quadratic Equations for Dummies

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Ok, of course I don't mean literal dummies but I hope to explain this in a way that everyone can understand.  My 6th grader is working on these at the moment and I've had to explain them to him so hopefully you'll be able to understand as well!

Centralized Logging - How to Setup and Configure GrayLog2 Log Server on Debian Wheezy

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It's been nearly two years since I first wrote how to get GrayLog2 setup and configured, I needed to build another logging server so I figured let's update my original post a bit to show the latest changes.  As you will see, there have been MANY and the process is MUCH easier now...

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